Possessing a camera.

Hi, I’m currently working on a Uni project where I’m trying to emulate Valkyrie’s Cameras from Rainbow 6 Siege.

Now I’ve got everything set up except for possessing the camera to be able to look around.

I’m struggling to figure out how I would possess the camera and have mouse controls as an input.

Any and all help would be greatly appreciated and thanks in advance!

You need to make a custom pawn, which has a camera.

So, your blueprint needs to inherit from Pawn ( or character ).

Then you can posses it, and a little bit of code will allow you to pan around.