Hi all! For my game, when you interact with the NPCs, a chatbox pops up. You’re supposed to press the interact key/button every time to go to the next message, but input events don’t fire unless it’s possessed. Is there any way to possess more than one pawn/controller at the same time so I can achieve this? If not, what could be a way to achieve this?
Thank you very much!
I kinda got it to work:
And then I have the interact / slash event inside my NPC. I wish there were a better way to do this, but it works.
Is there any chance that you can share how you were able to possess more than one pawn with just one controller?
My problem is, I need to control two pawn at the same time and at the moment I am casting to a second controller in my first controller to make things work. But if there is any better way of doing it, I would appreciate if you share it. Thanks!
Hey there! I would, but here’s the thing: I didn’t. I couldn’t find a way, I don’t think it’s possible without any C++. There are workarounds, however, like the one I did above.
So to do what I did you make a blueprint interface and inside it you add a bunch of functions called after your inputs. “Interface_Left”, “Interface_Right”, etc. Then what you do is you implement that same interface into both your character and the other object/pawn that you wish to control.
Then you’d have to get the instance of the other object/pawn. In order to do this, as you can see above, I used the “Get All Actors with Interface” function, which gives me all the actors that use the Control Interface that I created. Then I do a “ForEachLoop” in order to guarantee that it gets fired at every single one of them, and the last thing you see, the “Interact/Slash” is just the name of the input function.
Now inside of your second object/pawn (the one not possessed), you would have “Event Begin name of input function”, and you would use that as if it were your input key.
Do you get what I mean?
It is sad to see that there is always a work around, even at Controller section of UE4 it says “It is possible”, yet doesn’t tell how.
But yeah I get what you mean. Thank you for sharing your way.