Positioning Blended Layers

Hi everyone, one of my materials is blended and i was wondering how would i move the top blending layer around the material, i know that using uvcoords i can tile the blended layer but how would i reposition it? For example if i added text onto a mesh using a texture using alpha maps, is there anyway to move the text from the top left to the middle? I would also like to add details like a painted on number onto one of my weapon meshes, what you be the best workflow to use to produce this?

Thanks :slight_smile:

If you’re using a texture co-ordinate node and using a multiply node to make your textures tile, what would happen if you tried to add instead? something to experiment with :slight_smile: