When attaching an actor to a socket (such as AttachToComponent), I want to make it affected by different sockets for “coordinates”, “rotation”, and “scale”.
for example
If the actor “A” is attached to the skeletal mesh socket “B”, the “position”, “rotation”, and “scale” of “A” will be affected by “B”.
I want the position of “A” to be the socket “B”, the rotation to be the socket “C”, and the scale to be affected by the socket “D”.
Is it possible to do something like the above?
Please treat me well.