PoseableMeshComponent simulating physics?

Hi, I’d like to implement a poseable mesh that, in any moment, can simulate ragdoll physics.

Something like SkeletalMeshComponent physics + PoseableMeshComponent features!

So, I don’t know what to inherit to create this new type…

I mean, inherit from SkeletalMeshComponent and then add bone poseable features… or inherit from PoseableMeshComponent and add ragdoll physics support? I’m trying the first option, but without much sucess so far.

… is there something like this being developed by the UE4 team?

Thanks!