Poseable meshes, would it be ok to update pose every frame?

I am generating skeletal meshes, skeletons, and also animation frames at runtime.
It would be usefull If I could generate and display frames one at a time. I was thinking I could use a a poseable mesh to do this.

However poseable meshes are not well documented so im not sure if updating a the poseable mesh’s pose every frame would be a good idea, can anyone clarify this?