# Poseable mesh wrong rotation bug \[Repro project\]

**URL:** <https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792>\
**Category:** Community & Industry Discussion\
**Tags:** rotation, pose, unreal-engine, skeletalmesh, question\
**Created:** [September 19, 2015, 10:14pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792 "2015-09-19T22:14:42Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [September 19, 2015, 10:14pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/1 "2015-09-19T22:14:42Z")

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[BUG DEMO PROJECT][1]

How to reproduce:

 ![59352-bugposeablemesh.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/1/5513f8872a933bea7987ae467a198a880da166ec.png)

Bug occurs with multiple different skeletal meshes. No matter what bone is set via ‘Set Bone Rotation’ node, the changed bone will rotate 90 degrees on X axis - while it should remain the same after setting (0,0,0) rotation.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 21, 2015, 7:40pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/2 "2015-09-21T19:40:32Z")

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Hi ,

I was able to reproduce this and have entered a bug report, UE-21301, to be assessed by the development staff.

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [September 28, 2015, 9:13pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/3 "2015-09-28T21:13:04Z")

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Hello, any news on this one?

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 29, 2015, 2:03pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/4 "2015-09-29T14:03:22Z")

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Hi ,

Unfortunately our resources are currently dedicated elsewhere, I do not have a timeframe of when this will be addressed.

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [March 21, 2016, 12:27pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/5 "2016-03-21T12:27:00Z")

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4.11 is coming, will there be some changes regarding this issue?  
Also, [Skeletal Controls](https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/SkeletalControls/index.html) have the exact same bug when setting a bone rotation via _‘Transform (Modify) Bone’_ node.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [March 21, 2016, 7:59pm UTC](https://forums.unrealengine.com/t/poseable-mesh-wrong-rotation-bug-repro-project/332792/6 "2016-03-21T19:59:03Z")

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Hi ,

Our resources are currently dedicated elsewhere. Unfortunately, I do not have a timeframe of when this will be addressed.
