I’m having a similar issue, though the camera angle is never changing. I have a locked ~60 degree “isometric” perspective. The issue seems to be tied to the camera’s location, but it’s seemingly arbitrary.
I suspect that we’re trying to accomplish the same thing - leave behind a poseable mesh copy of the destroyed actor’s ragdolled mesh?
I’m going to try your solution, but I am curious why this happens in the first place.