Pose in Animation BluePrint


I have a skeleton mesh which has an animation blueprint, with only a state machine.

The default state is just a pose. Nothing is animated.

I had to create a 2 frames animation, and I play this animation in the default state.

Isn’t there a way to tell the animation to apply a pose, instead of this “dummy” animation?

Is this animation the correct (and only?) way to do so?

Thanks in advance


You can use an animation or just create a skeletal mesh in this pose in your 3d program :slight_smile: -> but I would recommend you to use a idle animation to get a good result