Hello,
I have a skeleton mesh which has an animation blueprint, with only a state machine.
The default state is just a pose. Nothing is animated.
I had to create a 2 frames animation, and I play this animation in the default state.
Isn’t there a way to tell the animation to apply a pose, instead of this “dummy” animation?
Is this animation the correct (and only?) way to do so?
Thanks in advance
Mike