Currently i am creating a spotlight blueprint that should be posable (pitch/yaw) in the editor using the construction script.
However because the light is parented to movable/posable geometry it gives an error when i try to set it to a static/stationary lightsource.
When i bake using this the entire scene will show render artefacts.
Is it possible to make a light static after it has been posed by blueprint values?
I would really like to use the secondary GI bounces in my scenes.