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"Posable" Static Light blueprint?

Currently i am creating a spotlight blueprint that should be posable (pitch/yaw) in the editor using the construction script.
However because the light is parented to movable/posable geometry it gives an error when i try to set it to a static/stationary lightsource.
When i bake using this the entire scene will show render artefacts.

Is it possible to make a light static after it has been posed by blueprint values?
I would really like to use the secondary GI bounces in my scenes.

Like you mentioned, static/stationary light cannot be posed, hence the name. You cannot have a static light a child of a moving object, & expect it to be static anymore. Otherwise it wouldn’t be stationary anymore right?

Only way I see is to use dynamic light, or parent to a static actor.