Hi @Daily_Gamer_Max,
You are correct- the Player Camera Manager works only for the player controlled camera. For a cinecamera, you’ll need to grab a reference to it instead. The best way to do this is to manually set the attachment. Create a cinecamera actor variable, select the eye icon to expose it as a parameter, and in your level set your cinecamera as the parameter. Inside the blueprint, simply replace the Player Camera Manager with your cinecamera variable.