# Portal with Dynamic Texture Between Maps

**URL:** <https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187>\
**Category:** World Creation\
**Tags:** portal, Level-Streaming, map-load, level-loading, unreal-engine, question\
**Created:** [October 19, 2020, 10:11pm UTC](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187 "2020-10-19T22:11:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_785a1c6a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_785a1c6a1](https://forums.unrealengine.com/u/anonymous_user_785a1c6a1)\
**Post date:** [October 19, 2020, 10:11pm UTC](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187/1 "2020-10-19T22:11:33Z")

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Hi! I’m rather new to Unreal Engine so forgive me if this is rather basic but I couldn’t find a solution anywhere. I currently have a portal setup similar to the game Portal ( Images of the node setup below). I was wondering if there was a way to use that same effect to transition between maps or am I wasting my time trying to figure this out?

 ![319324-capture-portals1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/e/f/8ef21fa42cbcee505392a0e6b04a7c472e32120b.jpeg)

 ![319325-capture-portals2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/a/3/7a3dca819951a3c34fb7cad028a1c8355430ad77.jpeg)

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**Author:** ![anonymous\_user\_7746049f1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7746049f1](https://forums.unrealengine.com/u/anonymous_user_7746049f1)\
**Post date:** [October 19, 2020, 11:37pm UTC](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187/2 "2020-10-19T23:37:38Z")

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I don’t think it would be as smooth as portal’s system, because you’ll still need need to load the map. What I would do is create a trigger box, which on actor begin overlap calls “open level”. If you want to have a portal represented on the loaded map., you’ll have to pass that information forward and redraw the object. For a smoother experience, you could just have multiple maps in one level and teleport the actor between them.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 20, 2020, 8:29am UTC](https://forums.unrealengine.com/t/portal-with-dynamic-texture-between-maps/473187/3 "2020-10-20T08:29:49Z")

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It’s never going to be smooth unless you already have the map loaded. You can do that with streaming, but it really depends on a lot of things, like similarity in lighting etc.
