Populating lights along a spline

Thanks a lot!
I think we’re on the right way. I have one more questions though: I’ve added 3 sockets for testing, “LightSourceLocation”, “LightSourceLocation1” & “LightSourceLocation2”

Here’s how I integrated them into the blueprint:


When I add the spline to the scene, so far so good.
But, when I drag out the spline, the lights will remain in their position and also won’t deform or duplicate with each mesh segment:

what do I need to change here?