# Poor VR performance in 4.25

**URL:** <https://forums.unrealengine.com/t/poor-vr-performance-in-4-25/468404>\
**Category:** XR Development\
**Tags:** Scene-Capture, unreal-engine, UE4-25, Performance, question\
**Created:** [July 20, 2020, 11:28am UTC](https://forums.unrealengine.com/t/poor-vr-performance-in-4-25/468404 "2020-07-20T11:28:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Gamji](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gamji](https://forums.unrealengine.com/u/Gamji)\
**Post date:** [July 20, 2020, 11:28am UTC](https://forums.unrealengine.com/t/poor-vr-performance-in-4-25/468404/1 "2020-07-20T11:28:55Z")

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Hi there,

I recently started working on a VR project using 4.25. However, I noticed that the performance were quite bad compared to what I was used to in previous versions of the engine. I can achieve a stable 40 fps in 4.23 on the same project (which I know is already not good for VR) but I can’t get above 10 fps in 4.25.

Moreover I noticed the standalone preview shows a lot of artefact which thankfully don’t show on the HMD screens but I figured it might be an indicator of an issue.

 ![307619-sss.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/c/e2cb561a2084ffec38080b81d48d91d7db17f712.png)

I have a RX480 (on the latest stable drivers) so I’m not expecting insane performances but at least something I can work with. Given I’m getting no errors it is quite difficult for me to find a solution to this …

**Anyone has experience similar difficulties?**

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**Author:** ![JSY911](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JSY911](https://forums.unrealengine.com/u/JSY911)\
**Post date:** [July 21, 2020, 8:24am UTC](https://forums.unrealengine.com/t/poor-vr-performance-in-4-25/468404/2 "2020-07-21T08:24:22Z")

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it’s a bug, upvote: [Unreal Engine Issues and Bug Tracker (UE-86191)](https://issues.unrealengine.com/issue/UE-86191)
