Has anyone else (who don’t bake light) encountered this?
I filed a bug report on it, but the reply was basically that this is normal and due to real-time lighting, and it is, because if I turn my directional shadows off, it goes away:
But in a product viewer, you need to keep stuff realtime, because you switch out stuff and move stuff around (and of course, in VR, you can’t use RTX shadows or AO).
Anyone got any tips on how to mitigate this? The bias settings didn’t really do much…