Poly-Poly Putt-Putt

Looking great! I really like that you have implemented a mouse motion swing, infinitely better than an antiquated meter:).

I do have a couple questions.

  1. How did you get around rolling physics issue in Unreal (ball never loses enough energy to come to a complete stop)? My guess is that polygonal grass blades are used to impact dampening.
  2. Was this created strictly via blueprints or did you have to dig into C++ source?

Again, great job and very much looking forward to playing a demo in the near future.