Looking great! I really like that you have implemented a mouse motion swing, infinitely better than an antiquated meter:).
I do have a couple questions.
- How did you get around rolling physics issue in Unreal (ball never loses enough energy to come to a complete stop)? My guess is that polygonal grass blades are used to impact dampening.
- Was this created strictly via blueprints or did you have to dig into C++ source?
Again, great job and very much looking forward to playing a demo in the near future.