Poker Cards

Hi guys
Im making a poker game and am about to import the cards into UE. my question is what is the best way to implement the cards into the game.
52 different card objects each withn its own texture, or make one big texture with all cards and one card object with 52 different uv sets?
I am assuming the second option is best for rendering and draw calls, but is it easy to work with alternate uv coords in UE?