PointLight Leaking

hello guys.
I have an issue with point light leaking. Its even leak outside of the the light attenuation radius. Any idea why?

Is it happening only at that area of the map? What happens when you move the light away from that rock?

its happening everywhere. its like a fresnel term. when i move the light its still the same

when i set roughness to 1 its almost gone. Strange.
The attenuation radius should limit the light influence, but it dont.

Are you sure its the point light? Do you have any reflection capture probes that could be effecting it?

Thanks. Solved. I had a SphereReflectionCapture in a bad place. that was the issue.