# Pointers for creating a large landscape

**URL:** <https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Landscape, question\
**Created:** [June 23, 2022, 3:13pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678 "2022-06-23T15:13:25Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rossoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rossoe](https://forums.unrealengine.com/u/Rossoe)\
**Post date:** [June 23, 2022, 4:08pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678/2 "2022-06-23T16:08:14Z")

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[DemenzunMedia](https://forums.unrealengine.com/u/DemenzunMedia) has made some good discoveries re settings and resolutions for large terrains - see this discussion here:

> [@UE5 - World Partition - Massive Map Sizes?](https://forums.unrealengine.com/t/ue5-world-partition-massive-map-sizes/510107/9):
>
> “the memory consumption seems less aggressive” My first guess would be that importing tiles directly into UE5 World Partition requires a lot of GPU memory to create the Landscape Section textures, and that will all be done on the GPU. Whereas simply converting an existing UE4 Level will already have those Section textures created, they just have to be moved over into LandscapeStreamingProxy actors in UE5 (the textures don’t have to be re-created). So the amount of video memory would be really…

and also his video detailing World Partition - [https://www.youtube.com/watch?v=fDgKV3SjDTI](https://www.youtube.com/watch?v=fDgKV3SjDTI)

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