# Pointers for creating a large landscape

**URL:** <https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Landscape, question\
**Created:** [June 23, 2022, 3:13pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678 "2022-06-23T15:13:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SpiderPig500](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spiderpig500/32/536731_2.png) [@SpiderPig500](https://forums.unrealengine.com/u/SpiderPig500)\
**Post date:** [June 23, 2022, 3:13pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678/1 "2022-06-23T15:13:25Z")

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Hi everyone, I’ve been playing around with UE5 in the landscape section and I want to import a terrain with a size of 20km by 20km (400km2 [close enough is good enough]). I’m just trying to figure out the correct approach to doing this. I can render the heightmap at any resoultion from World Machine, I’m just not sure on the best settings to create the landscape at.

Should I use 4 landscale objects each with a map of size 8129x8129 or should I use 1 landscape object with 4 tiles (each tile 8129x8129)?

How many quads and componts should I have?

I’ve found various information online but have been left a little confused about a bigger landscape such as this. Any help or pointers would be great.

Thanks!

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**Author:** ![Rossoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rossoe](https://forums.unrealengine.com/u/Rossoe)\
**Post date:** [June 23, 2022, 4:08pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678/2 "2022-06-23T16:08:14Z")

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[DemenzunMedia](https://forums.unrealengine.com/u/DemenzunMedia) has made some good discoveries re settings and resolutions for large terrains - see this discussion here:

> [@UE5 - World Partition - Massive Map Sizes?](https://forums.unrealengine.com/t/ue5-world-partition-massive-map-sizes/510107/9):
>
> “the memory consumption seems less aggressive” My first guess would be that importing tiles directly into UE5 World Partition requires a lot of GPU memory to create the Landscape Section textures, and that will all be done on the GPU. Whereas simply converting an existing UE4 Level will already have those Section textures created, they just have to be moved over into LandscapeStreamingProxy actors in UE5 (the textures don’t have to be re-created). So the amount of video memory would be really…

and also his video detailing World Partition - [https://www.youtube.com/watch?v=fDgKV3SjDTI](https://www.youtube.com/watch?v=fDgKV3SjDTI)

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**Author:** ![SpiderPig500](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spiderpig500/32/536731_2.png) [@SpiderPig500](https://forums.unrealengine.com/u/SpiderPig500)\
**Post date:** [June 25, 2022, 10:37pm UTC](https://forums.unrealengine.com/t/pointers-for-creating-a-large-landscape/588678/3 "2022-06-25T22:37:54Z")

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Thankyou, I’ve been following his videos and have a grasp on it now.
