Point light causes black void (Source length)

If the solution is “float Length1 = LengthSqr1 * rLength1;” can someone explain me why if is fixed in 4.12 Epic Games revert the fix before the 4.12.1 ? https://github.com/EpicGames/UnrealEngine/commit/20d6594777fc17a949db34f2bf439a52aa102fbd to wait until the 4.13 ?