# Point light bug in Orthographic Camera

**URL:** <https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [June 12, 2015, 9:02am UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518 "2015-06-12T09:02:21Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_a4a98708](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a4a98708](https://forums.unrealengine.com/u/anonymous_user_a4a98708)\
**Post date:** [June 12, 2015, 9:02am UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/1 "2015-06-12T09:02:21Z")

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I placed paper2d sprite(Material: MaskedLitSpriteMaterial) and point light.  
When we use perspective camera the sprite is illuminated.

If switch camera to orthographic the sprite will be illuminated only when attenuation radius cross x0 coordinate.

What is the problem?

Attenuation radius not cross x0.

 ![46078-ue1_pre.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/e/1fedc1412b3e3fa4433a23ba7407330da9f9af2d.png)

Result: No light.

![46079-ue1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/4/664f21aeaabb5d3cabca3f6d80ec944ac4a471c2.png)

Attenuation radius cross x0.

 ![46080-ue2_pre.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/c/d0c7b4618840d252d4436cb73ed0c29e17bae63c.png)

Result: sprite is illuminated.

![46101-ue2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/8/79865e4df01c694fc468f045bda85a35e5e5bd87.png)

> Temporary fix:

> 

 ![46209-ue_tempary_fix.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/b/43ba4753538ddf50878e3f00aaad837de365db37.png)

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 12, 2015, 7:04pm UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/2 "2015-06-12T19:04:50Z")

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Hey surferk,

This is a known and reported issue [UE-7019](https://issues.unrealengine.com/issue/UE-7019). Currently the bug is not on the immediate roadmap to be fixed, since not all lighting features are supported (or are intended to be supported) within paper2D. Another reason being the asset still functions the same when playing in the viewport or launching.

If you have any further questions please let me know.

Thank you,

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**Author:** ![Killnetic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Killnetic](https://forums.unrealengine.com/u/Killnetic)\
**Post date:** [March 27, 2017, 12:32am UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/3 "2017-03-27T00:32:18Z")

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The issue needs upvoting in the tracker if it is going to be resolved. [Unreal Engine Issues and Bug Tracker (UE-7019)](https://issues.unrealengine.com/issue/UE-7019)

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**Author:** ![KrautPotato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KrautPotato](https://forums.unrealengine.com/u/KrautPotato)\
**Post date:** [April 4, 2017, 7:29am UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/4 "2017-04-04T07:29:44Z")

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It’s not just for sprites, point lights themselfs are completly broken with orthographic view.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [April 4, 2017, 1:58pm UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/5 "2017-04-04T13:58:34Z")

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This is also known and reported.

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-40089)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

Thank you,

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**Author:** ![lkav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lkav/32/983349_2.png) [@lkav](https://forums.unrealengine.com/u/lkav)\
**Post date:** [May 19, 2017, 6:20am UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/6 "2017-05-19T06:20:19Z")

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the workaround I use atm is. Use a perspective camera and change the Field of View below 30° and adjusts the distance.

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**Author:** ![m3phizzto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@m3phizzto](https://forums.unrealengine.com/u/m3phizzto)\
**Post date:** [June 18, 2017, 8:35pm UTC](https://forums.unrealengine.com/t/point-light-bug-in-orthographic-camera/321518/7 "2017-06-18T20:35:30Z")

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Try this way:

Go into Project Settings → “Rendering” and make sure that _ **Forward Shading** _ is enabled. After restarting the editor, i had no more lighting problems.
