# Point cloud | Scale |Light

**URL:** <https://forums.unrealengine.com/t/point-cloud-scale-light/479629>\
**Category:** Rendering\
**Tags:** light, unreal-engine, Lighting, point-cloud, question\
**Created:** [March 1, 2021, 10:33pm UTC](https://forums.unrealengine.com/t/point-cloud-scale-light/479629 "2021-03-01T22:33:34Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![paulbeumer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@paulbeumer](https://forums.unrealengine.com/u/paulbeumer)\
**Post date:** [March 1, 2021, 10:33pm UTC](https://forums.unrealengine.com/t/point-cloud-scale-light/479629/1 "2021-03-01T22:33:34Z")

</div>

Hi. I’m curious if anyone can shine a light on this.

What is the native scale of a poincloud object when imported into UE4. Is it 1:1 ? Does this influence the the ways UE4 lights react on the poincloud object.

I ask this because i’m unable to get a spotlight shine on a section of a point cloud object i imported. This poincloud (exported LAS) is based on an aerial scan of 800m wide (approx. 2400ft) x 30m ( 90ft) deep. When adding a spotlight in need to zoom in (extremly) on the spotlight icon before i can see its iconic representation The light itself fails to give light even if i pumpup the intensity to its extreme.

thks
