[=dmorgan;439570]
I tried deleting the character and there is no difference.
- Yes. and the plugin shows up under Edit->Plugins as enabled under Project->Input.Controller
- I am using windows 10 pro
- The hdyra device configurator recognizes my device and allows me to set options and bindings for games and i can use my hydra controllers and buttons in the game mount & blade
I pressed eject (F8 on my system?) and my meshes are not moving.
My Hydra version is Driver 1.01, Firmware 1.00
The file version on the HydraPlugin for Ue4 says 4.10 in the file and product versions
I have the hydra plugin inside my Hydra_CharacterTest exactly like the tutorial, motion controller left and right, and the meshes under them, and both parented under his HandRoot scene object. Auto Activate on.
World settings has my HydraGM to be the game mode override, and Default pawn class set to my Hydra Character test just like tutorial
Is there anyway to get log and/or debug this?
Something so simple yet there must be a checkbox, a setting, or something very minor not properly set? Is my hydra driver version compatible with this?
Thanks
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Everything seems to be in order. Zip up a minimum example project of your setup and I’ll try it on my setup, also find your logs in {Project Root Directory}/Saved/Logs and pm me them.
As for drivers, you shouldn’t need any drivers for the hydra, the .dll included in the plugin will handle the inputs without additional software.