Plugin

[=;159298]
Drag from the state machine’s local output to the Local to Component node right before the Two Bone IK node for the Left Hand (make sure to set that up btw, it needs the left hand bone set, as does the Transform (Modify) Bone node and the others too, for the right hand).

Then from the component wire on the first (one on top) Transform (Modify) Bone node, go to the Two Bone IK node below. Then from the Component To Local node, drag back onto your HeadOffsetBlendSpacePitchYaw node.
[/]

Wow, I feel really silly for not seeing that. Thank you for your help. I won’t be able to take your advice for a couple days but I’m sure I’ll have better results once I try it out.

may seem like a dumb question, but how do I go about setting up the left and right hand bone set? Is there a way to specify what bone in the skeletal mesh that I need? I noticed there was an option to insert coordinates, but I’m not altogether familiar with how to obtain them. I’ve been looking but I haven’t yet stumbled upon the answer.