Plugin

[=aialexander;159270]
@

So I got as far as the Anim Graph before I hit a wall. I got everything set up, but I don’t know where the wires need to go from Component Space back to Local since there don’t seem to be any nodes that will allow me to pipe more than one node at a time. I’m using the default Hero TPP Animation Blueprint from the Rift Template built by In the hopes that I can find a way to combine the two.


[/]

Drag from the state machine’s local output to the Local to Component node right before the Two Bone IK node for the Left Hand (make sure to set that up btw, it needs the left hand bone set, as does the Transform (Modify) Bone node and the others too, for the right hand).

Then from the component wire on the first (one on top) Transform (Modify) Bone node, go to the Two Bone IK node below. Then from the Component To Local node, drag back onto your HeadOffsetBlendSpacePitchYaw node.