All right, fine.
No hurry on my side at all.
Working directly with db files is perfect.
Just a very candid question.
If i need more granularity (say create multiple light saves for various levels, or even saving a separate character or object for exchange), is it possible to duplicate a db at runtime ?
For example, copy and rename the db file, then use some new configuration to connect to the new file ?
The idea would be to create a few template dbs, and then use them directly as saves, complete or partial.
That would make manipulating saves very easy, just a matter of moving files.
Thanks
Cedric