Hi The_untextured,
Building with UAT is more stringent that with VS - you’ll need to add the includes for UTexture and AsyncTask in PollutionManager.cpp
#include "Engine/Texture.h"
#include "Async/Async.h"
Hi The_untextured,
Building with UAT is more stringent that with VS - you’ll need to add the includes for UTexture and AsyncTask in PollutionManager.cpp
#include "Engine/Texture.h"
#include "Async/Async.h"