I hope that’s the right place to talk about own plugins.
VaOcean is the ocean surface simulation plugin.
- Component that renders displacement and gradient (normal) maps in real time
- Sample content, including water shader and grid meshes to be used on scene
- Set of global shaders that perform FFT calculation and other tech stuff on GPU
Current version: 0.4 Alpha 6 Hotfix 1. Check the demo project!
Plugin is avaible under MIT open-source license, you can download it here (please read installation notes, unusual step required). Source code is available on Github: GitHub - ufna/VaOcean: [DEPRECATED] Ocean Surface Simulation Plugin for Unreal Engine 4
Plugin is in alpha stage now, and I’m going to add and improve a lot of things next. Any tests, comments and reviews will be really appreciated
Btw, it was a great pleasure to work with RHI wrappers