We’ve been playing with the Leap Motion plugin for UE4 for a few weeks now and found it quite informative, thank you for putting it together!
One thing we’d like to know is how to go about rebuilding our own customised version of the plugin. Our use case involves using specific gestures which are not currently supported by the plugin v3.2, and we would also like to tweak the behaviour of the existing gestures to work more seamlessly with our intended UX. To this end we went digging deep into the plugin code to see how we might go about doing this.
However, we have found that any attempt to rebuild the plugin from .uproject->Open or from Visual Studio->Build fails with a list of
cannot find *.dll
errors, even if we try to build from unmodified source. We are able to reboot the project by using the pre-built assemblies, but this doesn’t give us the ability to modify functionality that we’re looking for.
This is blocking our ability to really experiment with the Leap Motion in a meaningful way.
Is this intended behaviour, or does it seem obvious that we should be approaching it a different way?
Any assistance would be appreciated!