Desktop mode should still work. Just note that if you do not use VR mode it expects the leap motion on your desk facing up. Please see GitHub - getnamo/leap-ue4: Leap Motion plugin for Unreal Engine 4 for simple note on how to adjust your desktop offset.
I’ll try to find some time to show an example of this in blueprints, stay tuned.
When I downloaded the plugin, there is not LeapCollisionCharacter or VRPlayerController in the menu for selecting gamemode. Im using UE 12.3. Have you removed this from the latest release? If so, why isn’t the documentation updated?
Documentation has been updated and references to LeapCollisionCharacter (other characters have their collision on by default) and VRPlayerController (no longer needed) have been removed. Despite this being the official leap motion plugin, it’s still a community plugin in that it’s a side project I do in my own free time. This means resources may not be always available and it relies on people such as yourself to point out and make pull requests where possible