# Plugin is not being compiled.

**URL:** <https://forums.unrealengine.com/t/plugin-is-not-being-compiled/292623>\
**Category:** Plugins\
**Tags:** unreal-engine, Plugins, UE4, CPP, question\
**Created:** [September 1, 2014, 7:53pm UTC](https://forums.unrealengine.com/t/plugin-is-not-being-compiled/292623 "2014-09-01T19:53:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_6b2c5e791](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6b2c5e791](https://forums.unrealengine.com/u/anonymous_user_6b2c5e791)\
**Post date:** [September 1, 2014, 7:53pm UTC](https://forums.unrealengine.com/t/plugin-is-not-being-compiled/292623/1 "2014-09-01T19:53:19Z")

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Hi,

I’m trying to create a simple plugin. I started from the blank plugin in UnrealEngine. Rewrote with a different name the files and uplugin (added support to 4.3.1 which is the version I’m using), generated the project files.

The plugin is correctly added to the project. I did a Rebuild All (DebugGame Editor) but when I run, it says "Project modules are missing or out of date. Would you like to recompile them?. I hit yes and then shortly after I get a “Game code couldn’t be compiled…” I don’t know how to check the compilation error and I’m stucked at this.

I’m clearly missing something really stupid…  
Any help?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_6b2c5e791](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6b2c5e791](https://forums.unrealengine.com/u/anonymous_user_6b2c5e791)\
**Post date:** [September 1, 2014, 8:33pm UTC](https://forums.unrealengine.com/t/plugin-is-not-being-compiled/292623/2 "2014-09-01T20:33:11Z")

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Well, I managed to get it to work. It seems BlankPlugin was never meant to be used as it is. You need to create at least a class derived from IModuleInterface that implements (may be empty) StartupModule and ShutdownModule and call IMPLEMENT\_MODULE(FooPlugin, Module) in the .cpp

I followed the Stand Alone Plugin section of:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I attached a a plugin ready to be used. Just drop it in your plugins folder, rename the files that whatever you want and regenerate the project files (right-click .uproject and click o generae project files)

You should be ready to go.

build plugin

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<div class="post-metadata">

**Author:** ![anonymous\_user\_9fc860bd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9fc860bd](https://forums.unrealengine.com/u/anonymous_user_9fc860bd)\
**Post date:** [November 2, 2014, 11:46pm UTC](https://forums.unrealengine.com/t/plugin-is-not-being-compiled/292623/3 "2014-11-02T23:46:31Z")

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I know this is resolved, but I just need to check: Did you use the BlankPlugin from your Unreal Engine installation? Because that’s a binary-only version. The version you are meant to use (though nobody says this) is the one from the engine source up on github.
