[Plugin]How to use the C++ classes in plugin to create blueprint class in unreal project

I have added a new blank plugin to my project, and I added a class in the plugin.
Is it possible to use this class to be able to create blueprints in unreal project?

My project Structure


This is what my class looks like

class MYPLUGIN_API UTestBlueprint: public UObject


But when I go back to editor, compile and add a blueprint class in my project, I cant see TestBlueprint as one of the classes that I can use to create my blueprint. Is it possible to do that, if yes, how do I go about it and what am I doing wrong?

I want to add the blueprint class in the UnrealProject not my plugin.