Async Save and Load
Hello! I just purchased the Rama Save plugin in order to replace my entire game’s save system, but I have hit some issues when updating my system…
Basically I’m having issues with the Async Save and the fact that there is no Async Load.
First the Async Save, it’s not a latent node and there is now way to know when the save is done, my game saves on exit, and the game used to exit when the save was done, unfortunately the bool “all components saved” doesn’t work… I would like to avoid having a huge hitch when saving (since my game is entirely dynamic, all objects are spawned)
Then there is loading, there is no Async Load, and as mentionned, my game is made entirely of spawned objects, which means when loading a save, it freezes for a few seconds before loading everything at once… This makes my loading screen useless and the freeze is not what I would have liked…
I hope that can be added soon ^^
Love the plugin so far otherwise!