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Plugin Character Base Class Load in GameMode as DefaultPawn

Hello,
I made a character base class in a plugin and used it a base class for blueprint. I want to load it in gamemode as default pawn, but the constructor seems to be to early.



ACharacterSystemGameModeBase::ACharacterSystemGameModeBase()
{
    //static ConstructorHelpers::FClassFinder<APawn> PlayerPawnObject(TEXT("/Game/CustomeCharacter"));
    //if (PlayerPawnObject.Class != NULL)
    //    DefaultPawnClass = PlayerPawnObject.Class;
}


this only works if i comment it in, when the engine is running and i press compile script.
How i can load it later?

Thank you!