Description
Bring your bar or nightclub environments to life with the Customizable and Modular Bar Asset Pack (CMBA). A complete collection of high-quality 3D assets designed for fast and flexible scene creation in Unreal Engine 5.
Video presentation : Video | Tutorial
Each asset is fully customizable, thanks to a smart texture masking system and adaptable material setup that make visual adjustments effortless.
With intuitive Blueprint controls, you can instantly change lighting, materials, or overall ambiance to match your creative vision.
This pack offers three levels of customization so you can adapt your scenes exactly the way you want:
1. Global Control:
Adjust a single value to change all Blueprint assets at once, both in the Content Browser and across your scenes.2. Preset Control:
Use the dropdown menu to select a preset and change all materials and lights of a Blueprint within a scene.3. Individual Control:
Fine-tune each Blueprint manually by editing its materials and adjusting its lights directly in the Details panel.
Personalize
You can design your own textures to fully unlock the potential of this pack.
With just three textures (Diffuse, Normal, and Roughness) adapted to the zone texture map, you can drastically change the appearance of all assets.
By tweaking the zone colors and metallic values in the material instance properties, you can easily create a wide variety of new material variations.
Levels:
One scene presented in three variations, demonstrating the three control modes.
Another scene using different assets, available in two variations.
You’ll also find documentation maps that explain how to use and customize Blueprint assets.
Note: Preview renders were made in Unreal Engine 5.5.
Support: Email us at plsgameart@gmail.com or on the Epic Developer Community forum post.
Features
This pack includes a large variety of modular pieces, giving you everything you need to build stylish, immersive environments in no time:
236 basic static meshes (+ 3 preview meshes for tutorial scene)
29 combined meshes (optimized from the basic meshes to reduce polycount and improve lightmap resolution)
124 Blueprint assets with full material and lighting controls (made from basic and combined meshes)
6 master materials (+ 1 Preview Material for tutorial scenes)
41 instances materials
17 Textures (resolution 2048) and 2 LUT