Right now It seems impossible to replicate destructible geometry across the network. The server I can get to work perfectly but non of the clients can see anything no matter what I do.
At the moment its difficult for me to use a blueprint script to force a destructible to fracture. What I do right now is give it a health value and a super high damage threshold then once health reaches zero I apply radial damage that’s above the threshold.
While its awesome to see destructible crumble like they do its impractical to have it do that in a FPS. There needs to be a way that the rubble has no collision and disappears after a short time or gets instantly destroy once it takes damage.
While the current destructibles are pretty awesome I am having a tough time actually making use of them in actual game play.