I’m trying to build a material that I can apply to a landscape and directly paint on grass, paths, and dirt spots. I’ve been working on it for a couple weeks with no luck and I’m kind of starting to freak out because my project is due on Monday. I’ve got 13 2k textures in total I’m using. In an attempt to prevent tiling I am randomly lerping two similar textures together.
1 is just noise
2 grass normals
2 forest ground
2 forest ground normals
2 dirt normals
What happens is landscape components turn grey with random combinations of painted layers. I’ve read all the documentation and forum posts and I still can’t figure out what is wrong. I’ve successfully got a number of layers to work if I don’t use normal maps. At this point I’ll just be happy with 3 layers I can paint.
Here are pictures of what is happening and of my material. Please let me know what you think even if you’re not sure. I’ll try anything.