Please help! Stop spawning my actors inside other actors or components

Hello, everyone! for weeks I had been working in a way my blueprint self-destructs if it spawns inside other actor, or colliding with it, but i didn’t had success, I am spawning then by using a box collision as spawning area and using the AddChildComponentNode. This is more or less similar to a spawning coins system in an endless runner game, when the coins spawn aside an object avoiding any kind of contact with it, please help!