Have been away from UE4 for quite some time now & am feeling relatively rusty. I am starting a pretty large project in which I want to create an in-game editable Kitchen furniture environment. There are 10 groups of furniture styles I am planning on modeling all with interchangeable doors & handle among other things too. With so many potential possibilities and variables my heads in a little bit of a spin…
Through blueprints each of the units (there will be many types) I create will have the ability to change furniture Styles, doors and handles etc: (through UI popup menus in-game:) I’m planning on using: A UI popup in UMG for each unit BP used via character trace to get target blueprint. I’ve also used exported sockets for the handle & door locations
I’m thinking it would be best for me to use different Blueprints but with similar features for each of my units. Maybe my initial sketch will make things clearer i hope :S
I just really wanted some foundation feedback on weather I would be using the best initial logic to get this concept going?
Sorry it may be little confusing please ask to to clarify if unclear
How would someone else attempt this project?
Many Thanks,