# Please help me MIGRATE a project to an empty project

**URL:** <https://forums.unrealengine.com/t/please-help-me-migrate-a-project-to-an-empty-project/668153>\
**Category:** World Creation\
**Tags:** World-Building, unreal-engine, UE5-0, question\
**Created:** [October 12, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/please-help-me-migrate-a-project-to-an-empty-project/668153 "2022-10-12T17:02:48Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![christuusgnosis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@christuusgnosis](https://forums.unrealengine.com/u/christuusgnosis)\
**Post date:** [October 12, 2022, 6:04pm UTC](https://forums.unrealengine.com/t/please-help-me-migrate-a-project-to-an-empty-project/668153/11 "2022-10-12T18:04:46Z")

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If I make a blank project with a lanscape  
like the open world template  
and pkg it  
I get a build size of about 300 megs.  
I have projects with 20 gigs of assets in the project  
but when I build just a single map from the proj that only has about 100 assets  
I get less than 500 meg  
That texture map could be in “plugins” or engine content.

IDK  
only have the platforms you are building for selected, there is a setting to make sure engine content is copied, and you might want to enable the water/landmass plugins in the second proj before export.

seems strange tho.

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