Please Help Crash Report

when i start project happend this error please help me…

log

Log file open, 04/20/20 15:21:08
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: CreateActor
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 26 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.056710
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin Landmass
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin TcpSocketPlugin
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin SunPosition
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-9700F CPU @ 3.00GHz, GPU: NVIDIA GeForce GTX 1660
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line: -game
LogInit: Base Directory: D:/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [r.setres:1280x720]]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [r.MinScreenRadiusForLights:508768605437952.000000]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [r.MinScreenRadiusForCSMDepth:1817806848.000000]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [r.AllowGlobalClipPlane:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:662] 0]LogConfig: Setting CVar [net.MaxRepArraySize:2048]]
[2020.04.20-06.21.08:662] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.04.20-06.21.08:667] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.04.20-06.21.08:668] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.04.20-06.21.08:668] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.20-06.21.08:668] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.04.20-06.21.08:669] 0]LogHAL: Display: Platform has ~ 32 GB [34291015680 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.04.20-06.21.08:669] 0]LogInit: Going up to parent DeviceProfile ]
[2020.04.20-06.21.08:669] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.04.20-06.21.08:669] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.04.20-06.21.08:669] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.04.20-06.21.08:669] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Scalability.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.04.20-06.21.08:670] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2020.04.20-06.21.08:670] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.04.20-06.21.08:671] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.04.20-06.21.08:671] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4Project/CreateActor/Saved/Config/Windows/Engine.ini]
[2020.04.20-06.21.08:671] 0]LogInit: Computer: ARES-D-20-07
[2020.04.20-06.21.08:671] 0]LogInit: User: user6
[2020.04.20-06.21.08:671] 0]LogInit: CPU Page size=4096, Cores=8
[2020.04.20-06.21.08:671] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.04.20-06.21.08:671] 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2020.04.20-06.21.08:671] 0]LogMemory: Platform Memory Stats for Windows
[2020.04.20-06.21.08:671] 0]LogMemory: Process Physical Memory: 107.84 MB used, 107.84 MB peak
[2020.04.20-06.21.08:671] 0]LogMemory: Process Virtual Memory: 100.71 MB used, 100.71 MB peak
[2020.04.20-06.21.08:671] 0]LogMemory: Physical Memory: 6467.24 MB used, 26235.22 MB free, 32702.46 MB total
[2020.04.20-06.21.08:671] 0]LogMemory: Virtual Memory: 5141.68 MB used, 134212584.00 MB free, 134217728.00 MB total
[2020.04.20-06.21.08:674] 0]LogWindows: WindowsPlatformFeatures enabled
[2020.04.20-06.21.08:685] 0]LogInit: Using OS detected language (ko-KR).
[2020.04.20-06.21.08:685] 0]LogInit: Using OS detected locale (ko-KR).
[2020.04.20-06.21.08:685] 0]LogTextLocalizationManager: No specific localization for ‘ko-KR’ exists, so the ‘ko’ localization will be used.
[2020.04.20-06.21.08:777] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.04.20-06.21.08:777] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.04.20-06.21.08:788] 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.04.20-06.21.08:788] 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.04.20-06.21.08:788] 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.04.20-06.21.08:788] 0]LogD3D11RHI: D3D11 adapters:
[2020.04.20-06.21.08:848] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1660’ (Feature Level 11_0)
[2020.04.20-06.21.08:848] 0]LogD3D11RHI: 5991/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2020.04.20-06.21.08:851] 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.04.20-06.21.08:851] 0]LogD3D11RHI: 0/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.04.20-06.21.08:851] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.04.20-06.21.08:855] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.04.20-06.21.08:855] 0]LogD3D11RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for “GPU Device Id”)
[2020.04.20-06.21.08:855] 0]LogWindows: EnumDisplayDevices:
[2020.04.20-06.21.08:855] 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1660’ (P:0 D:1)
[2020.04.20-06.21.08:856] 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1660’ (P:1 D:1)
[2020.04.20-06.21.08:857] 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1660’ (P:0 D:0)
[2020.04.20-06.21.08:857] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1660’ (P:0 D:0)
[2020.04.20-06.21.08:858] 0]LogWindows: DebugString: FoundDriverCount:4
[2020.04.20-06.21.08:858] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660
[2020.04.20-06.21.08:858] 0]LogD3D11RHI: Driver Version: 441.66 (internal:26.21.14.4166, unified:441.66)
[2020.04.20-06.21.08:858] 0]LogD3D11RHI: Driver Date: 12-6-2019
[2020.04.20-06.21.08:858] 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
[2020.04.20-06.21.08:890] 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.04.20-06.21.08:890] 0]LogD3D11RHI: Async texture creation enabled
[2020.04.20-06.21.08:911] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2020.04.20-06.21.09:184] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2020.04.20-06.21.09:185] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2020.04.20-06.21.09:190] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2020.04.20-06.21.09:195] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2020.04.20-06.21.09:195] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.04.20-06.21.09:197] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.04.20-06.21.09:212] 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (…/…/…/…/UE4Project/CreateActor/Intermediate/Shaders/WorkingDirectory/10084/).
[2020.04.20-06.21.09:212] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/user6/AppData/Local/Temp/UnrealShaderWorkingDir/CF4CBFC742773D0B1D02F8B08C49703A/’.
[2020.04.20-06.21.09:212] 0]LogXGEController: Cleaning working directory: C:/Users/user6/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.04.20-06.21.09:213] 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2020.04.20-06.21.09:757] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: Loaded boot cache 0.07s 99MB C:/Users/user6/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/user6/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UE4Project/CreateActor/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/UE4Project/CreateActor/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.20-06.21.09:825] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.04.20-06.21.09:833] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.04.20-06.21.09:833] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.04.20-06.21.09:833] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.04.20-06.21.09:834] 0]LogDerivedDataCache: Using Local data cache path C:/Users/user6/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.04.20-06.21.09:834] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.04.20-06.21.09:834] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.04.20-06.21.09:854] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.04.20-06.21.09:938] 0]LogSlate: Using FreeType 2.10.0
[2020.04.20-06.21.09:938] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.04.20-06.21.10:271] 0]LogInit: Using OS detected language (ko-KR).
[2020.04.20-06.21.10:271] 0]LogInit: Using OS detected locale (ko-KR).
[2020.04.20-06.21.10:271] 0]LogTextLocalizationManager: No localization for ‘ko-KR’ exists, so ‘en’ will be used for the language.
[2020.04.20-06.21.10:271] 0]LogTextLocalizationManager: No localization for ‘ko-KR’ exists, so ‘en’ will be used for the locale.
[2020.04.20-06.21.10:271] 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.04.20-06.21.10:271] 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.04.20-06.21.10:271] 0]LogTextLocalizationManager: Compacting localization data took 0.00ms
[2020.04.20-06.21.10:273] 0]LogAssetRegistry: FAssetRegistry took 0.0011 seconds to start up
[2020.04.20-06.21.10:452] 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.013259 seconds
[2020.04.20-06.21.10:490] 0]LogInit: Selected Device Profile: [Windows]
[2020.04.20-06.21.10:631] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.04.20-06.21.10:631] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.04.20-06.21.10:631] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.04.20-06.21.10:631] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.04.20-06.21.10:631] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.04.20-06.21.10:658] 0]LogNetVersion: CreateActor 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 1143614419)
[2020.04.20-06.21.11:085] 0]LogMoviePlayer: Initializing movie player
[2020.04.20-06.21.11:245] 0]LogCollectionManager: Loaded 0 collections in 0.000721 seconds
[2020.04.20-06.21.11:262] 0]LogFileCache: Scanning file cache for directory ‘D:/UE4Project/CreateActor/Saved/Collections/’ took 0.02s
[2020.04.20-06.21.11:262] 0]LogFileCache: Scanning file cache for directory ‘D:/UE4Project/CreateActor/Content/Developers/user6/Collections/’ took 0.00s
[2020.04.20-06.21.11:262] 0]LogFileCache: Scanning file cache for directory ‘D:/UE4Project/CreateActor/Content/Collections/’ took 0.00s
[2020.04.20-06.21.11:262] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2020.04.20-06.21.11:306] 0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2020.04.20-06.21.11:306] 0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2020.04.20-06.21.11:307] 0]SourceControl: 소스 컨트롤이 꺼졌습니다.
[2020.04.20-06.21.11:326] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.04.20-06.21.11:329] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.04.20-06.21.11:329] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.04.20-06.21.11:369] 0]LogOcInput: OculusInput pre-init called
[2020.04.20-06.21.11:394] 0]LogUObjectArray: 52923 objects as part of root set at end of initial load.
[2020.04.20-06.21.11:394] 0]LogUObjectAllocator: 9373928 out of 0 bytes used by permanent object pool.
[2020.04.20-06.21.11:394] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.04.20-06.21.11:432] 0]LogEngine: Initializing Engine…
[2020.04.20-06.21.11:433] 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.04.20-06.21.11:439] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.04.20-06.21.11:613] 0]LogInit: Initializing FReadOnlyCVARCache
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.04.20-06.21.11:686] 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.04.20-06.21.11:694] 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.04.20-06.21.11:701] 0]LogAudio: Display: Using built-in audio occlusion.
[2020.04.20-06.21.11:701] 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Name: Digital Audio (S/PDIF)(High Definition Audio Device)
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Is Default: Yes
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: Channel Order:
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: 0: FrontLeft
[2020.04.20-06.21.11:729] 0]LogAudioMixer: Display: 1: FrontRight
[2020.04.20-06.21.11:772] 0]LogAudioMixer: Display: Using Audio Device Digital Audio (S/PDIF)(High Definition Audio Device)
[2020.04.20-06.21.11:803] 0]LogInit: FAudioDevice initialized.
[2020.04.20-06.21.11:818] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.04.20-06.21.11:876] 0]LogDerivedDataCache: Saved boot cache 0.06s 98MB C:/Users/user6/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.04.20-06.21.11:904] 0]LogInit: Texture streaming: Enabled
[2020.04.20-06.21.12:187] 0]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2020.04.20-06.21.12:187] 0]LogMemory: Warning: MemoryStats:
AvailablePhysical 26949853184
AvailableVirtual 140731155714048
UsedPhysical 597839872
PeakUsedPhysical 719314944
UsedVirtual 658628608
PeakUsedVirtual 768495616
[2020.04.20-06.21.12:187] 0]Allocator Stats for TBB: (not implemented)
[2020.04.20-06.21.12:187] 0]LogWindows: Windows GetLastError: 작업을 완료했습니다. (0)