# Please can we have a default VR project for Oculus Rift?

**URL:** <https://forums.unrealengine.com/t/please-can-we-have-a-default-vr-project-for-oculus-rift/278832>\
**Category:** AI\
**Tags:** unreal-engine, Oculus-Rift, editor, feedback, question\
**Created:** [March 28, 2014, 5:45pm UTC](https://forums.unrealengine.com/t/please-can-we-have-a-default-vr-project-for-oculus-rift/278832 "2014-03-28T17:45:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Kris](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kris/32/758129_2.png) [@Kris](https://forums.unrealengine.com/u/Kris)\
**Post date:** [March 30, 2014, 5:36pm UTC](https://forums.unrealengine.com/t/please-can-we-have-a-default-vr-project-for-oculus-rift/278832/5 "2014-03-30T17:36:06Z")

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No worries.  
I went ahead and updated the wiki (yesterday) based on this and other information. I’ve included images to make finding the settings easier.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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