# Please bring back EditInline without Instanced for UPROPERTY

**URL:** <https://forums.unrealengine.com/t/please-bring-back-editinline-without-instanced-for-uproperty/1385600>\
**Category:** Feedback & Requests\
**Tags:** UProperty, unreal-engine, CPP\
**Created:** [November 12, 2023, 8:34pm UTC](https://forums.unrealengine.com/t/please-bring-back-editinline-without-instanced-for-uproperty/1385600 "2023-11-12T20:34:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![olivier.perrault](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@olivier.perrault](https://forums.unrealengine.com/u/olivier.perrault)\
**Post date:** [November 12, 2023, 8:34pm UTC](https://forums.unrealengine.com/t/please-bring-back-editinline-without-instanced-for-uproperty/1385600/1 "2023-11-12T20:34:32Z")

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EditInline was deprecated in favor of Instanced in 4.26. However these are not the same feature. With EditInline it is possible to edit a UObject living in the content browser without having to instance that uobject as a subobject. The is some merit in enabling this because it is tedious to open each individual asset an actor or object depends on. Edit inline speeds up worflows.
