Hello - could Epic / Unreal add a link to the older version of the Digital Human with the hair cards?
It’s super helpful to be able to see how the hair shader is set up with the maps on hair cards. Specifically where to connect the ID map / root opacity map / flow maps ?
The current Digital Human uses hair curves which are not commonly used in games yet, with a shader that does not use traditional hair maps. So when looking for a reference on how to set up the hair shader correctly it’s quite difficult to find documentation / training on how to connect each of the maps to the Unreal Hair Shader.