I have tried the same code in another game (developed using only C++, like this one) and the same thing happens. But here, I play the same sound more than once, and the second, third times play without any delay.
Do I need to preload (or anything similar) the sound before play it?
I’m not at the editor right now, so I can’t take a screen shot, but I seem to recall seeing a “preload” checkbox somewhere in the wave properties in the cue interface when I last looked at this.
And I looked in the docs, which SURELY would mention this, and … nothing? That’s pretty crazy!