Playing the game in editor works fine, but when I package the project some textures/meshes appear completely invisible?

Hi there, I’m having a problem where when I play the game in editor or “standalone” it works completely fine, but when I package it some textures/meshes appear totally invisible?

Pretty sure it’s to do with some early files I moved around at one point, but I’ve fixed up all the redirectors and it still happens. Any ideas?

I also renamed the project at one point, which could also be tied to it - but I followed the standard practices when doing that, changing DefaultEngine.ini etc.

Any help would be much appreciated! :pray:

(I’m using UE 5.0.3 by the way.)

I should maybe note that it only seems to be character meshes it’s happening to, as well.

I’ve managed to kind of fix it.

In the log (which can be found at “[GameName]\Windows[GameName]\Saved\Logs” of your packaged game) it was throwing up the error “[2023.09.06-10.10.37:687][174]LogSkeletalMesh: Warning: Skeletal mesh CH_soldier_01 has no valid LODs for rendering.”

Now, I don’t know why this was happening - my LODs were find in editor - but I managed to fix it by forcing the Minimum LOD of my character’s skeletal mesh to 0 in the skeletal mesh’s asset details. So there you go!

EDIT: I had my “Number of LODs” set to 3 and my Minimum LOD also set to 3. However, I think maybe while “Number of LODs” doesn’t include LOD 0, “Minimum LOD” does? So I set “Minimum LOD” to 2 instead and it works. Weird that in editor it just defaults to the first possible one but in a packaged game it breaks!

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