Hi there, I’m having a problem where when I play the game in editor or “standalone” it works completely fine, but when I package it some textures/meshes appear totally invisible?
Pretty sure it’s to do with some early files I moved around at one point, but I’ve fixed up all the redirectors and it still happens. Any ideas?
I also renamed the project at one point, which could also be tied to it - but I followed the standard practices when doing that, changing DefaultEngine.ini etc.
In the log (which can be found at “[GameName]\Windows[GameName]\Saved\Logs” of your packaged game) it was throwing up the error “[2023.09.06-10.10.37:687][174]LogSkeletalMesh: Warning: Skeletal mesh CH_soldier_01 has no valid LODs for rendering.”
Now, I don’t know why this was happening - my LODs were find in editor - but I managed to fix it by forcing the Minimum LOD of my character’s skeletal mesh to 0 in the skeletal mesh’s asset details. So there you go!
EDIT: I had my “Number of LODs” set to 3 and my Minimum LOD also set to 3. However, I think maybe while “Number of LODs” doesn’t include LOD 0, “Minimum LOD” does? So I set “Minimum LOD” to 2 instead and it works. Weird that in editor it just defaults to the first possible one but in a packaged game it breaks!