Playing sound in montage vs on notify

Hi, you probably already figured this one out but:

Short explanation: yes, you must spawn it inside the blueprint.

Long explanation:

  1. If you want a Sound to play at a specific location, you must use “Spawn Sound at Location” or “Play Sound at Location”, and that must be done outside of the montage - in the Event Graph.

Note: Don’t forget that the location must be ‘something’. If you leave it at 0, 0, 0, it will play at the world origin (the 0,0,0 coordinates), and also don’t forget to add “Attenuation Settings”, or else the sound will play pretty much everywhere.

Cheers