Playing Clothes Sound when rotating FPS character?

I would like to know how to play a foley sound effect when my FPS Character is rotating (using MouseLook). I would like it to have a threshold for the rotation before playing a sound, so the sound isn’t playing as soon as the player looks around… I’ve been trying to figure it out for hours now but I just can’t do it - so I deleted everything I’ve tried :slight_smile:

Here’s my extremely simple MouseLook BP:



Whenever you are turning based out of pitch or yaw you get a positive and a negative digit. So if you drag out the value to a condition and set it to == 0 you know that when you are standing still it is 0 and when it is not you are turning. The you have to ajust your playing sound functionality so that it matches your setup.

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