Playing animation from start (AnimBlueprint)

This seems like a simple thing to do- has no one had the need to set anims to play from start every time they are called up?

This is important for many situations, some examples:

  • equip weapon anim for any FPS game
  • grenade throw anim
  • pretty much any anim that requires NO
    looping, instead playing from start
    of anim every time

Pretty much everyone developing any serious project or game with UE4 has to have come across this issue. Anyone figured out a solution? Still can’t find an option for setting anims to play from start when called…